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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Tue Dec 07, 2004 2:51 pm    Post subject: ME 1.0 PR7 (generic bugs) |   |  
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				| If you enable the use_rom_file_name option, the names in the game lister are not ordered alphabetically but are ordered according to the ME built-in filename database. |  | 
	
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Tue Dec 07, 2004 2:55 pm    Post subject: |   |  
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				| Oh...   
 
   
 I will fix it.
  _________________
 David Michel
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Tue Dec 07, 2004 3:24 pm    Post subject: |   |  
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Tue Dec 07, 2004 3:56 pm    Post subject: |   |  
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				| (Arrrgh! @$#% screensaver!  ) |  | 
	
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Tue Dec 07, 2004 4:07 pm    Post subject: |   |  
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				| I checked the code, I do the same things as in the old version, screensavers should be disabled when you play... I will run one and see if I get the problem too. _________________
 David Michel
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		| sirynx77 Visitor
 
  
 
 Joined: 25 Nov 2004
 Posts: 7
 Location: PC-Engine Heaven...where else!!!
 
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				|  Posted: Tue Dec 07, 2004 11:19 pm    Post subject: |   |  
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				| I noticed that in PR7  pressing the "ESC" key to bring up the menu doesn't work.  You have to hold it down in order to configure  the emulator/pad or to select a rom. 
 I have a button mapped on my pad that brings up the menu.  I can't use it in PR7 because all it does is quickly appear and then dissapears.
 
 Does anyone else get this?
 I did not have this problem in PR6 and older versions of ME 1.0.
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Tue Dec 07, 2004 11:29 pm    Post subject: |   |  
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				| I can't reproduce this. Have you tried deleting your old pce.cfg file? |  | 
	
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		| sirynx77 Visitor
 
  
 
 Joined: 25 Nov 2004
 Posts: 7
 Location: PC-Engine Heaven...where else!!!
 
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				|  Posted: Wed Dec 08, 2004 12:13 am    Post subject: |   |  
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				| I always use the new pce.ini file whenever there is a new release.. This is because I place the all the ME releases in new folders.  This allows me to see the progress of the emulator with each release and to re-check errors or bugs fixes. 
 I have not changed any settings on my computer.
 Again, the ESC key to bring up the menu works in PR 1 thru PR6 .
 
 Win XP Pro
 1.2GHz Athlon
 1GB Ram
 ATI Radeon 9800
 
 LOG:
 
 [INPUT INIT]
 opening direct input DLL... OK
 init direct input... OK
 scanning gamepad device(s)...
 - gamepad  0 : Microsoft SideWinder game pad (buttons=10, axes=2, povs=0)
 - gamepad  1 : Dual USB Force Feedback Joypad (MP-8866) (buttons=12, axes=3, povs=1)
 - gamepad  2 : Dual USB Force Feedback Joypad (MP-8866) (buttons=12, axes=3, povs=1)
 found 3 gamepad(s)
 
 [SOUND INIT]
 scanning sound card... found 1 sound card(s)
 checking sound card mixer ("SB Live! Audio [DC00]" v5.10)... OK
 +SPEAKERS:   vol =  72 [00000000/0000FFFF]
 -WAVEOUT      [ 0] vol =  47 [00000000/0000FFFF]
 -SYNTHESIZER  [ 1] vol =  49 [00000000/0000FFFF]
 -LINE         [ 2] vol =  49 [00000000/0000FFFF]
 -DIGITAL      [ 3] vol =  93 [00000000/0000FFFF]
 -DIGITAL      [ 4] vol =  79 [00000000/0000FFFF]
 -ANALOG       [ 5] vol =  49 [00000000/0000FFFF]
 -TELEPHONE    [ 6] vol =  49 [00000000/0000FFFF]
 -ANALOG       [ 7] vol =  49 [00000000/0000FFFF]
 -MICROPHONE   [ 8] vol =  49 [00000000/0000FFFF]
 -LINE         [ 9] vol =  49 [00000000/0000FFFF]
 -COMPACTDISC  [ 10] vol =  82 [00000000/0000FFFF] (selected as CD input line)
 -WAVEOUT      [ 11]
 +WAVEIN:
 master audio volume... 72 (72)
 wav audio volume... 47 (47)
 cd audio volume... 82 (82)
 opening direct sound DLL... OK
 init direct sound... OK
 set cooperative level... OK
 create primary buffer... OK
 setup primary buffer: freq=44100 channels=2 bits=16... OK
 create thread... OK
 
 [CD-ROM INIT]
 scanning drives...
 - drive F: PIONEER DVD-RW  DVR-105  (port=1, unit=0)  [CDROM]
 - drive E: YAMAHA CRW8824S  (port=2, unit=2)  [CDROM]
 found 2 CD-ROM drive(s)
 
 [CDDA INIT]
 creating thread... OK
 
 [CD SCAN INIT]
 creating thread... OK
 
 [GAMEPAD INIT]
 auto calibration: -500 500
 
 [BACKUP RAM INIT]
 loading backup RAM database index file : "D:\Emulators\PCEngine - TG16\me100-english-pr\backup.idx"... OK
 checking database... 18 bank(s) found
 
 [PSG INIT]
 allocating sound buffers(6)... OK
 allocating ADPCM sound buffer... OK
 
 [HUCARD]
 create dummy rom... OK
 initialize a new backup RAM bank
 
 [GAMEPAD STATS]
 gamepad 0 stats:
 status: 0000
 poll errors: 8007000c 0 0 0
 poll: failed=0 success=786
 axes (2):
 - 0: min=0 max=0 [786 (0 / 0)]
 - 1: min=0 max=0 [786 (0 / 0)]
 povs (0):
 buttons (10):
 - 0: off=786 on=0 bitmask=00
 - 1: off=786 on=0 bitmask=00
 - 2: off=786 on=0 bitmask=00
 - 3: off=786 on=0 bitmask=00
 - 4: off=786 on=0 bitmask=00
 - 5: off=786 on=0 bitmask=00
 - 6: off=786 on=0 bitmask=00
 - 7: off=786 on=0 bitmask=00
 - 8: off=786 on=0 bitmask=00
 - 9: off=786 on=0 bitmask=00
 
 [GAMEPAD STATS]
 gamepad 1 stats:
 status: 0000
 poll errors: 8007000c 0 0 0
 poll: failed=0 success=786
 axes (3):
 - 0: min=-8 max=0 [786 (0 / 0)]
 - 1: min=-8 max=0 [786 (0 / 0)]
 - 2: min=-86 max=0 [786 (0 / 0)]
 povs (1):
 - 0: min=-1 max=-1 [786 (0 / 0 / 0 / 0)]
 buttons (12):
 - 0: off=786 on=0 bitmask=00
 - 1: off=786 on=0 bitmask=00
 - 2: off=786 on=0 bitmask=00
 - 3: off=786 on=0 bitmask=00
 - 4: off=786 on=0 bitmask=00
 - 5: off=786 on=0 bitmask=00
 - 6: off=786 on=0 bitmask=00
 - 7: off=786 on=0 bitmask=00
 - 8: off=786 on=0 bitmask=00
 - 9: off=786 on=0 bitmask=00
 - 10: off=786 on=0 bitmask=00
 - 11: off=786 on=0 bitmask=00
 
 [GAMEPAD STATS]
 gamepad 2 stats:
 status: 0000
 poll errors: 8007000c 0 0 0
 poll: failed=0 success=786
 axes (3):
 - 0: min=-8 max=0 [786 (0 / 0)]
 - 1: min=-8 max=0 [786 (0 / 0)]
 - 2: min=-8 max=0 [786 (0 / 0)]
 povs (1):
 - 0: min=-1 max=-1 [786 (0 / 0 / 0 / 0)]
 buttons (12):
 - 0: off=786 on=0 bitmask=00
 - 1: off=786 on=0 bitmask=00
 - 2: off=786 on=0 bitmask=00
 - 3: off=786 on=0 bitmask=00
 - 4: off=786 on=0 bitmask=00
 - 5: off=786 on=0 bitmask=00
 - 6: off=786 on=0 bitmask=00
 - 7: off=786 on=0 bitmask=00
 - 8: off=786 on=0 bitmask=00
 - 9: off=786 on=0 bitmask=00
 - 10: off=786 on=0 bitmask=00
 - 11: off=786 on=0 bitmask=00
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		| Squaresoft74 Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 366
 Location: France
 
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				|  Posted: Wed Dec 08, 2004 12:22 am    Post subject: |   |  
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				|  	  | sirynx77 wrote: |  	  | I always use the new pce.ini file whenever there is a new release.. | 
 
 Kaminari mentionned the pce.cfg not the pce.ini
   I deleted mine and that fixed the issue.
 _________________
 
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		| sirynx77 Visitor
 
  
 
 Joined: 25 Nov 2004
 Posts: 7
 Location: PC-Engine Heaven...where else!!!
 
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				|  Posted: Wed Dec 08, 2004 12:30 am    Post subject: |   |  
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				| Yep that worked... The button that I mapped works fine...
 
 However... if I map any button on my pad to bring up the main menu, on the keyboard in order to bring up the menu I have to hold down the ESC key. If I don't have a pad button mapped to the main menu then I only have to press the ESC key once to bring up the main menu and once to remove it.
 
 This is not the case in ME 1.0 PR6
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		| opethion Visitor
 
  
 
 Joined: 12 Oct 2003
 Posts: 16
 Location: New England - USA
 
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				|  Posted: Wed Dec 08, 2004 1:46 am    Post subject: |   |  
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				| Power League '93 Power League 4
 Power League 5
 
 All have the exact same minor graphics glitch below.  Player looks like he is standing in the Menu Field.
 
 http://opethion1.tripod.com/pl93.jpg
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		| Squaresoft74 Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 366
 Location: France
 
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				|  Posted: Wed Dec 08, 2004 2:03 am    Post subject: |   |  
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				|  	  | sirynx77 wrote: |  	  | Yep that worked... The button that I mapped works fine...
 
 However... if I map any button on my pad to bring up the main menu, on the keyboard in order to bring up the menu I have to hold down the ESC key. If I don't have a pad button mapped to the main menu then I only have to press the ESC key once to bring up the main menu and once to remove it.
 
 This is not the case in ME 1.0 PR6
 | 
 
 I confirm this my side.
 _________________
 
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Wed Dec 08, 2004 2:28 am    Post subject: |   |  
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				|  	  | opethion wrote: |  	  | Player looks like he is standing in the Menu Field. | 
 
 It's already reported (also happens in Kabuki Den, btw). This is an obscure and undocumented sprite priority trick which David is investigating.
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Wed Dec 08, 2004 4:50 am    Post subject: |   |  
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				|  	  | sirynx77 wrote: |  	  | However... if I map any button on my pad to bring up the main menu, on the keyboard in order to bring up the menu I have to hold down the ESC key. If I don't have a pad button mapped to the main menu then I only have to press the ESC key once to bring up the main menu and once to remove it.
 
 This is not the case in ME 1.0 PR6
 | 
 
 It's fixed, re-download PR 7.
   
 This PR 7-2 also fixes Lodoss War and the sort bug in the load menu.
 _________________
 David Michel
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Sat Dec 11, 2004 10:37 pm    Post subject: |   |  
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				| It seems screenshots with very long filenames are not displayed in the GUI. Example: 
 Kyuukyoku Mahjong 2 - Super Idol Graphic (J) [Unlicensed]-001.png
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