| TOUKO Visitor
 
  
 
 Joined: 15 May 2009
 Posts: 8
 
 
 | 
			
				|  Posted: Fri Aug 28, 2009 3:50 pm    Post subject: How make a sprite collision interuption ??? |   |  
				| 
 |  
				| Hi all i'am trying to understand how sprite #0 collision detection work with HUC, and it's not famous .. 
 I have initialized  the sprite collision detection irq like that :
 
 
  	  | Code: |  	  | poke(0x0000,5);
 poke(0x0002,0xfd);
 
 | 
 
 And i 'am reading sprite #0 collision detection with :
 
 
  	  | Code: |  	  | put_hex(peek(0x0000),2,20,9);
 
 | 
 
 I'am displacing sprite #0 over sprite #1 and #61,but the value is always 0
 
 If somebody can help me
  |  |