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		| Jabberwok Elder
 
  
 
 Joined: 24 Apr 2002
 Posts: 532
 Location: Quebec, Canada
 
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				|  Posted: Sun Jun 23, 2002 4:26 pm    Post subject: Thank you David... |   |  
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				| Thank you David for the fullscreen stretch  . When I use ME on my television it looks like the real thing   
 Now ME is close to being perfect (allmost)
  ..... 
 Keep up the good work!
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		| Danjuro Member
 
  
 
 Joined: 22 Apr 2002
 Posts: 50
 Location: Paris, France
 
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				|  Posted: Sun Jun 23, 2002 8:40 pm    Post subject: |   |  
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				| crossing fingers for a new mac beta up to date with the windows version =D |  | 
	
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Sun Jun 23, 2002 9:13 pm    Post subject: |   |  
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				| The next Mac beta will be a *big* update.   
 give me some time though. ^^;;;
 _________________
 David Michel
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Mon Jun 24, 2002 2:12 am    Post subject: |   |  
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				| Back from eight hours of testing... 
 Now that's what I call a real asskicking 25% scanline. I just love it T_T
 
 http://namida.com/kaminarimon/tmp/Gens2_25.png
 http://namida.com/kaminarimon/tmp/ME_25.png
 
 And what can I say about the stretching feature (working both in Fullscreen and Window mode)... Well... At last a true stretching feature in Magic Engine
   
 Overall, the stretching is working great... as long as the game uses a 'standard' PCE resolution (256, 320, 352). Because the somewhat bad news (boy, am I picky tonight!) is that ME got the 'YAME Syndrome'. For example, a picture or animation that is (let's say) 150x120 pixels will be stretched fullscreen, though obviously it should be displayed on a 256x224 black screen. I guess some brainstorming will need to be done regarding this issue.
   
 Anyway, good work David. It's the best ME release so far. I'll be back with more comments, though
   
 PS: people who were looking for something like an Eagle mode shouldn't expect miracles here. The bilinear filtering really starts to kick in at 1280x1024. Any inferior resolution will make the rendering quite blurry (though it's still technically possible to use the stretching feature in 640x480, 1x1, unfiltered
  ). I played at Gunhed in 1280 all the way through and, truth be told, that was a treat. |  | 
	
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