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		| Mr. Do Visitor
 
  
 
 Joined: 01 May 2003
 Posts: 3
 
 
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				|  Posted: Sun Nov 21, 2004 4:29 pm    Post subject: Adaptoid controller |   |  
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				| Looks to be the same as everyone else: 
 [INPUT INIT]
 opening direct input DLL... OK
 init direct input... OK
 scanning gamepad device(s)...
 - gamepad  0 : Adaptoid (buttons=14, axes=2, povs=0)
 found 1 gamepad(s)
 
 [GAMEPAD STATS]
 gamepad 0 stats:
 status: 0004
 poll: failed=3103 success=0
 axes (2):
 - 0: min=268435456 max=-268435456 [0 (0 / 0)]
 - 1: min=268435456 max=-268435456 [0 (0 / 0)]
 povs (0):
 buttons (14):
 - 0: off=0 on=0 bitmask=00
 - 1: off=0 on=0 bitmask=00
 - 2: off=0 on=0 bitmask=00
 - 3: off=0 on=0 bitmask=00
 - 4: off=0 on=0 bitmask=00
 - 5: off=0 on=0 bitmask=00
 - 6: off=0 on=0 bitmask=00
 - 7: off=0 on=0 bitmask=00
 - 8: off=0 on=0 bitmask=00
 - 9: off=0 on=0 bitmask=00
 - 10: off=0 on=0 bitmask=00
 - 11: off=0 on=0 bitmask=00
 - 12: off=0 on=0 bitmask=00
 - 13: off=0 on=0 bitmask=00
 
 I can go into the menu and re-map all the buttons; just can't use it ingame.
 
 Also, will it be possible to map the X and Y axis to buttons; there are many different USB adapters and gamepads out there that show the D-Pad as four separate buttons instead of two axis.
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		| Tomasz Regular
 
  
 
 Joined: 29 Oct 2003
 Posts: 89
 
 
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				|  Posted: Sun Nov 21, 2004 7:29 pm    Post subject: |   |  
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				| Well, my controller's D-pad is recognized as a pov hat, and ME seems to allow mapping that to the x and y axes.  My gamepad also has a button that switches it into a "digital" mode, in which the d-pad  functions as the x and y axes.  So it seems like I'll be fine either way. 
 If your d-pad reports itself as normal buttons, then it seems like you may not be able to use it unless David makes some modifications...
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		| FagEmul Member
 
  
 
 Joined: 19 Apr 2002
 Posts: 68
 Location: France
 
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				|  Posted: Sun Nov 21, 2004 8:17 pm    Post subject: |   |  
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				| and always this poll: failed 
 i have same this 3 psx usb adatpator , and sidewinder usb
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