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		| Chris Regular
 
  
 
 Joined: 19 Apr 2002
 Posts: 125
 
 
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				|  Posted: Fri Nov 19, 2004 8:48 pm    Post subject: How to use custom resolution and resolution lock Option..... |   |  
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				| in Magic Engine v1.00pr ?  as there's no option in INI..or not implemented yet ? should I wait for final version ?  |  | 
	
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Fri Nov 19, 2004 8:59 pm    Post subject: |   |  
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				| Yes, all the missing options like custom res and res lock will be in the final version. _________________
 David Michel
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		| djfp Visitor
 
  
 
 Joined: 30 Jan 2004
 Posts: 2
 
 
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				|  Posted: Sat Nov 20, 2004 12:07 am    Post subject: |   |  
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				| Will these final release features allow ME 1.0 to be run from a window (640X480, etc) instead of as full screen?  I often like to run emus w/o obstructing other on-screen activity  Great job overall, though!  It was money well spent back in 2002! |  | 
	
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Sat Nov 20, 2004 12:23 am    Post subject: |   |  
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				| Have a look in your PCE.INI file: 
 
  	  | Code: |  	  | ; ; windowed mode
 ; --
 ; select windowed mode at startup
 ;
 ;   y -> windowed
 ;   n -> fullscreen [default]
 ;
 
 windowed=y
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		| Tomasz Regular
 
  
 
 Joined: 29 Oct 2003
 Posts: 89
 
 
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				|  Posted: Sat Nov 20, 2004 1:20 am    Post subject: |   |  
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				| On my PC, my LCD monitor reports that Magic Engine is running at a strange resolution: 656x496.  Is that normal? 
 Also, I get a lot of tearing artifacts, implying that "wait for vsync" is not turned on.  Is this also missing from the preview version?
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		| Tomasz Regular
 
  
 
 Joined: 29 Oct 2003
 Posts: 89
 
 
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				|  Posted: Sat Nov 20, 2004 3:17 am    Post subject: |   |  
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				| I figured out that since ME apparently uses OpenGL, vsync can be forced on in the video card drivers.  As far as I can tell, this works for modern ATI video cards. |  | 
	
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