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scotth1 Visitor
Joined: 07 Apr 2013 Posts: 3
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Posted: Sun Apr 07, 2013 3:27 pm Post subject: CD Saved Games |
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Does magic engine support CD saved games without using the save state feature? I was running Y's in magic engine and saved my game using the in game save menu (not the emulator save feature). When I launched the emulator again, my saved game was not present. I'm hoping to be able to get this to work without using the emulator save state feature as I'm using this in an arcade cabinet and do not have any buttons wired up to the save state option. Essentially, I am wanting this to work like an actual TurboDuo, where the saved game is still there when I power it back on. |
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Rockman Regular
Joined: 23 Jun 2004 Posts: 155
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Posted: Mon Apr 08, 2013 1:36 am Post subject: |
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MagicEngine does support game saves (the ones normally saved to the backup ram). It should work just fine out of the box. Check that you have write permission in ME's folder and all files names backup.* are NOT read-only. |
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scotth1 Visitor
Joined: 07 Apr 2013 Posts: 3
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Posted: Tue Apr 09, 2013 2:55 am Post subject: |
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Thanks for your feedback. It appears that this works if I launch magic engine directly and exit via the menu. However, the game data is not getting saved when I launch via Hyperspin/Hyperlaunch and exit using the hyperspin pre-defined exit key. Perhaps the exit option via the magic engine menu needs to be used to get the backup ram saved. |
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Rockman Regular
Joined: 23 Jun 2004 Posts: 155
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Posted: Tue Apr 09, 2013 6:08 pm Post subject: |
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You could try a setting in your pce.ini called config and set it to the full path to MagicEngine.
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;
; config path
; --
; (pce.cfg,
; backup.dat, backup.idx,
; games.idx,
; time.dat)
;
config=
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for example try changing it to:
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config=c:\Emulators\MagicEngine
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Good Luck! |
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scotth1 Visitor
Joined: 07 Apr 2013 Posts: 3
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Posted: Sat Apr 13, 2013 3:05 pm Post subject: |
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Thanks for your suggestions. I found a forum post (which I now can no longer find) that gave me some suggestions for modifying my hyperlaunch.ahk. Hyperlaunch is now sending alt+f4 to magic engine before closing it. Since it's doing that and closing magic engine properly, the game is being saved. |
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