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saulin Visitor
Joined: 28 Apr 2002 Posts: 12
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Posted: Sun Apr 28, 2002 6:30 am Post subject: David please add hardware stretch! |
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Add full screen hardware stretch. No matter what res I use in the ini file ME never runs full screen.
Or 2XSAI would be really sweet too with full screen.
Also some cheat feature would be nice. Some simple feature like the one Zsnes has. That you can search for a value and change it.
Thanks and keep up the great work. |
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Ozzy_98 Member
Joined: 27 Apr 2002 Posts: 61 Location: Ohio, USA
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Posted: Sun Apr 28, 2002 4:41 pm Post subject: |
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and add emulation for ps2 into it while your at it! I need to emulate all these ps2 roms I downloaded from dalnet. )
But I would love *SOFTWARE* streatching. but has to be toggable, since some games look sooo bad with it. |
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saulin Visitor
Joined: 28 Apr 2002 Posts: 12
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Posted: Sun Apr 28, 2002 7:16 pm Post subject: |
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software stretch looks horrible...
huge jaggies. |
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gulian Visitor
Joined: 29 Apr 2002 Posts: 19
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Posted: Mon Apr 29, 2002 1:44 am Post subject: c clair on veut le stretch qui pixelise pas sans scanlines |
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c clair, maintenant que magic engine supporte le mode window, pourquoi ne pas implementer un mode stretch en hardware ?
y a eu pas mal de nouveauté depuis que magic engine est considéré comme le meilleur émulateur pc engine par beaucoup mais cette fonctionnalité qui afficherait des graphismes plein ecran sans scanlines interpolé par la carte graphique n'a jamais vu le jour et ce serait vraiment le bienvenu pourtant |
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Ozzy_98 Member
Joined: 27 Apr 2002 Posts: 61 Location: Ohio, USA
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Posted: Mon Apr 29, 2002 3:09 am Post subject: |
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hardware doesn;t look that much better when talking about the funny PCE res to a PC res. Sides, lots of people don't have hardware streatch, but still want it. |
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saulin Visitor
Joined: 28 Apr 2002 Posts: 12
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Posted: Mon Apr 29, 2002 3:17 am Post subject: |
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Well regular software stretch does look really bad.
2XSAI stretch looks much much betetr. It kicks ass!!
Now bilinear filtering does a wonderful job. So for me my choice #1 will always be 2XSAI for 2D games, then bilinear filtering. |
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Jabberwok Elder
Joined: 24 Apr 2002 Posts: 532 Location: Quebec, Canada
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Posted: Mon Apr 29, 2002 4:11 am Post subject: Well... |
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Well, maybe a few fullscreen options whould be nice, THEN we will be all happy ... For now we have tv mode with interpolated scanlines though |
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gulian Visitor
Joined: 29 Apr 2002 Posts: 19
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Posted: Mon May 13, 2002 4:14 pm Post subject: does david can answer this post ? |
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il peut répondre concernant le hardware stretch ou le 2xsai david ? |
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dmichel Admin
Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Mon May 13, 2002 11:25 pm Post subject: Re: does david can answer this post ? |
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Qui? Moi?
Le 'fullscreen hardware stretch' va bientot etre rajoute a MagicEngine, pour le 2xSAI, je ne sais pas encore, ce n'est pas prevu pour le moment. _________________ David Michel |
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Ys Visitor
Joined: 15 May 2002 Posts: 12
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Posted: Thu May 16, 2002 12:50 pm Post subject: |
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C'est déjà ça hein... |
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gulian Visitor
Joined: 29 Apr 2002 Posts: 19
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Posted: Tue May 28, 2002 11:23 pm Post subject: thx |
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cool, je regrette pas d'avoir demandé ta réponse :) |
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gulian Visitor
Joined: 29 Apr 2002 Posts: 19
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Posted: Thu Jul 11, 2002 11:51 am Post subject: hardware stretch |
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The last version of magicengine is the greatest one.
Thanks David for the hardware stretch integration which is interpolated with enough recent graphic boards, that is perfect! |
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