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		| GaijinPunch Member
 
  
 
 Joined: 07 Feb 2005
 Posts: 24
 
 
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				|  Posted: Mon May 12, 2008 4:18 am    Post subject: vsync issues |   |  
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				| Not seen this reported so figured I'd make the threads: 
 vsync1 seems to speed up magic engine to about 3x normal speed (video & audio).  Maybe it's enabling frame skip somehow?
 vsync2 doesn't, but it seems to not sync either.  I get a lot of tearing.
 Disabling both gives me the best output: runs at normal speed, and I get no tearing.
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		| denzilla Regular
 
  
 
 Joined: 03 Jan 2003
 Posts: 141
 
 
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				|  Posted: Mon May 12, 2008 12:00 pm    Post subject: |   |  
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				| Have you DL'd 1.1.2? That bug was reported in 1.1.0 and fixed. |  | 
	
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		| emodel Member
 
  
 
 Joined: 17 Jan 2004
 Posts: 24
 
 
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				|  Posted: Tue May 13, 2008 9:54 am    Post subject: |   |  
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				| Im using 1.1.2 and I confirm the problem. |  | 
	
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Tue May 13, 2008 10:22 am    Post subject: |   |  
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				| Does this happen in windowed mode or in fullscreen? 
 May be your video driver doesn't support 60Hz refresh rate.
 _________________
 David Michel
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		| Fudoh Visitor
 
  
 
 Joined: 22 Mar 2005
 Posts: 13
 
 
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				|  Posted: Fri May 16, 2008 11:34 am    Post subject: |   |  
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				| Another VSync Problem here (with 1.1.2). 
 On the previous ME (1.0.x) versions I was pretty happy with VSync Mode 2. Perfectly smooth and rock solid 60fps.
 
 With 1.1.2 on both VSync modes I barely get around 35-40fps. The games run all choppy while the taskmanager only shows around 20% CPU usage (I'm running a 3.2 GHz single core cpu).
 
 With VSync turned off I get solid 60fps, but it's unbearable in scrolling games (tearing).
 
 I really like 1.1.2, but this VSync issue is really killing it right now
   
 Thanks,
 Tobias
 
 
 PS: all in windowed mode
 
 PPS: Update: changed from DX to OpenGL and everything seems to be running very nicely now. It's just weird since I never used OpenGL on the previous version (was it even available?)
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Fri May 16, 2008 12:47 pm    Post subject: |   |  
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				| That's what I was about to suggest you, to try with OpenGL.   
 I don't know why but I can't get vsync and windowed to work in DirectX, it's weird.
 
 (OpenGL is available in 1.0 too but only as a pce.ini option)
 _________________
 David Michel
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		| wrdaniel Visitor
 
  
 
 Joined: 20 May 2008
 Posts: 3
 
 
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				|  Posted: Tue May 20, 2008 10:42 pm    Post subject: |   |  
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				| Hi, I use the 1.1.2 version and have tearing problems with vertical scrolling games like "Super Star Soldier". Installed the 0.99b5 version and there are no such problems. I use the low resolutions in the .ini file and the output is on a tv with RGB input.
 
 How are the .ini options set?
 
 vsync=0,2
 
 whats the first and second value. Using DirectX, is it DirectDraw or Direct3D API?
 
 I also can reproduce the speedup emulator using he vsync1 mode. it is if you change from no vsync to vsync1 mode without restarting the emulator. after a restart, the emulator runs normal speed.
 
 tnx in andvance, wrdaniel
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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		| wrdaniel Visitor
 
  
 
 Joined: 20 May 2008
 Posts: 3
 
 
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				|  Posted: Tue May 27, 2008 12:28 am    Post subject: |   |  
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				| tried around some more, but i cant get rid of the tearing in vertical scrolling games. only way is using the 0.99beta5 version, which shows no tearing. 
 which settings from 1.1.3 represent the 0.99beta5 vsync settings? whats the difference in the newer versions of MagicEngine?
 
 tnx, wrdaniel
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		| wrdaniel Visitor
 
  
 
 Joined: 20 May 2008
 Posts: 3
 
 
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				|  Posted: Wed Jul 16, 2008 5:54 pm    Post subject: |   |  
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				| so, finally got it working. was a problem with using "4:3 ratio" or the "horizontal_stretch" option. i reconfigured the custom video modes, so now i don't need those two options and it works fine. tnx, wrdaniel |  | 
	
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