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		| kurtkwan Visitor
 
  
 
 Joined: 15 Jun 2007
 Posts: 12
 
 
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				|  Posted: Fri Jun 15, 2007 6:58 pm    Post subject: New OSX won't run properly |   |  
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				| I download the newly released osx version only to find it won't start/launch properly (my mac: Tibook 867MHz, 1G ram running osx 10.4.9). The log file contained in the "application support" folder as follows: 
 
 [VIDEO INIT]
 
 [GAMEPAD INIT]
 scanning gamepad device(s)...
 - no gamepad
 
 [SOUND INIT]
 Samping rate = 44100
 Buffer byte count = 5896
 44100 mSampleRate
 lpcm mFormatID
 8 mBytesPerPacket
 1 mFramesPerPacket
 8 mBytesPerFrame
 2 mChannelsPerFrame
 32 mBitsPerChannel
 
 [CDDA INIT]
 creating thread... OK
 
 [CD SCAN INIT]
 creating thread... OK
 loading config : "/Users/kurtkwan/Library/Application Support/MagicEngine/Config/pce.cfg"... file not found
 using default config
 
 [BACKUP RAM INIT]
 loading backup RAM database index file : "/Users/kurtkwan/Library/Application Support/MagicEngine/Backup RAM/backup.idx"... file not found!
 
 [PSG INIT]
 allocating sound buffers(6)... OK
 allocating ADPCM sound buffer... OK
 
 [HUCARD]
 create dummy rom... OK
 initialize a new backup RAM bank
 
 [ERROR]
 Initialization error : 222
 video memory: 768KB
 
 Please help!! I just ordered and received the key file. It disappointed me very much.
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Fri Jun 15, 2007 8:31 pm    Post subject: |   |  
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				| The error happens during GUI initialization, it's possible that MagicEngine doesn't find the arial font. Try this version : magicengine100-pr10-1.dmg and post again the log file, it has a better error detection. _________________
 David Michel
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		| kurtkwan Visitor
 
  
 
 Joined: 15 Jun 2007
 Posts: 12
 
 
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				|  Posted: Fri Jun 15, 2007 8:41 pm    Post subject: |   |  
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				| The app still can't launch successfully after trying the new file you provided in this post, and the new log file as follows: 
 
 [VIDEO INIT]
 
 [GAMEPAD INIT]
 scanning gamepad device(s)...
 - no gamepad
 
 [SOUND INIT]
 Samping rate = 44100
 Buffer byte count = 5896
 44100 mSampleRate
 lpcm mFormatID
 8 mBytesPerPacket
 1 mFramesPerPacket
 8 mBytesPerFrame
 2 mChannelsPerFrame
 32 mBitsPerChannel
 
 [CDDA INIT]
 creating thread... OK
 
 [CD SCAN INIT]
 creating thread... OK
 loading config : "/Users/kurtkwan/Library/Application Support/MagicEngine/Config/pce.cfg"... file not found
 using default config
 
 [BACKUP RAM INIT]
 loading backup RAM database index file : "/Users/kurtkwan/Library/Application Support/MagicEngine/Backup RAM/backup.idx"... file not found!
 
 [PSG INIT]
 allocating sound buffers(6)... OK
 allocating ADPCM sound buffer... OK
 
 [HUCARD]
 create dummy rom... OK
 initialize a new backup RAM bank
 allocate textures...
 loading font...
 ERROR: could not open arial font
 
 [ERROR]
 Initialization error : 222
 video memory: 768KB
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		| Joel Schmidt Regular
 
  
 
 Joined: 17 Dec 2004
 Posts: 116
 
 
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				|  Posted: Fri Jun 15, 2007 8:47 pm    Post subject: |   |  
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				|  	  | kurtkwan wrote: |  	  | ERROR: could not open arial font | 
 
 that's your problem right there. looks like you have either a corrupted arial font or it is completely missing. look in <hard drive name>/Library/Fonts and see if it is there.
 
 Btw David, I also tried this new build and found that if you double click a rom to load it, then try to hit esc to go to the built-in gui Magic Engine quits instead.
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Fri Jun 15, 2007 8:51 pm    Post subject: |   |  
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				|  	  | Joel Schmidt wrote: |  	  | Btw David, I also tried this new build and found that if you double click a rom to load it, then try to hit esc to go to the built-in gui Magic Engine quits instead.
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 Yes, that's the normal behavior.
 There's an option in the pce.ini to change this though, it's the 'esc_key_mode' option.
 _________________
 David Michel
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		| Joel Schmidt Regular
 
  
 
 Joined: 17 Dec 2004
 Posts: 116
 
 
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				|  Posted: Fri Jun 15, 2007 8:55 pm    Post subject: |   |  
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				|  	  | dmichel wrote: |  	  |  	  | Joel Schmidt wrote: |  	  | Btw David, I also tried this new build and found that if you double click a rom to load it, then try to hit esc to go to the built-in gui Magic Engine quits instead.
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 Yes, that's the normal behavior.
 There's an option in the pce.ini to change this though, it's the 'esc_key_mode' option.
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 okay, that works.
 
 kurtkwan: I have a question. when ME refuses to work for you, what does it do? put simply, does it start to load then disappear from your dock?
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Fri Jun 15, 2007 9:01 pm    Post subject: |   |  
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				|  	  | Quote: |  	  | ERROR: could not open arial font | 
 
 MagicEngine looks for the arial font at this location :
 /Library/Fonts/Arial
 
 check if the file is there and double click on it to see if it can be opened.
 
 The file size on my Mac is 312KB.
 _________________
 David Michel
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		| kurtkwan Visitor
 
  
 
 Joined: 15 Jun 2007
 Posts: 12
 
 
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				|  Posted: Fri Jun 15, 2007 9:08 pm    Post subject: |   |  
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				| Findings: 
 1. I can't find arial in the "/library/fonts", but only something similar such as Arial Black, Arial Narrow, Arial Rounded Bold, etc. (all of them with an icon showing FFIL)
 
 2. The app respond by simply appearing and then disappearing from the dock.
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		| Joel Schmidt Regular
 
  
 
 Joined: 17 Dec 2004
 Posts: 116
 
 
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				|  Posted: Fri Jun 15, 2007 9:13 pm    Post subject: |   |  
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				|  	  | kurtkwan wrote: |  	  | Findings: 
 1. I can't find arial in the "/library/fonts", but only something similar such as Arial Black, Arial Narrow, Arial Rounded Bold, etc. (all of them with an icon showing FFIL)
 
 2. The app respond by simply appearing and then disappearing from the dock.
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 1) I can send you a copy of my arial font via email later. Send me your email address via private message. just unzip it and then double click the icon. you should get the option to install it.
 
 2) thank you. I now know why I couldn't get ME to work during the beta test when using a certain configuration.
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		| kurtkwan Visitor
 
  
 
 Joined: 15 Jun 2007
 Posts: 12
 
 
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				|  Posted: Fri Jun 15, 2007 9:16 pm    Post subject: |   |  
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				| Things seem okay right now. I found the "Arial" in ~/library/fonts and then copied it to /library/fonts, and the app launched normally. 
 Report stopped here, and I am going try the emu!!
 
 Thanks a lot!!
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		| Joel Schmidt Regular
 
  
 
 Joined: 17 Dec 2004
 Posts: 116
 
 
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				|  Posted: Fri Jun 15, 2007 9:18 pm    Post subject: |   |  
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				|  	  | kurtkwan wrote: |  	  | Things seem okay right now. I found the "Arial" in ~/library/fonts and then copied it to /library/fonts, and the app launched normally. 
 Report stopped here, and I am going try the emu!!
 
 Thanks a lot!!
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 great!
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Fri Jun 15, 2007 9:23 pm    Post subject: |   |  
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				|  	  | Joel Schmidt wrote: |  	  | 2) thank you. I now know why I couldn't get ME to work during the beta test when using a certain configuration.
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 ME is supposed to display an alert message when there's an error like that but I thought errors wouldn't happen so I didn't implement this feature yet.
  _________________
 David Michel
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		| dmichel Admin
 
  
 
 Joined: 04 Apr 2002
 Posts: 1166
 Location: France
 
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				|  Posted: Fri Jun 15, 2007 9:26 pm    Post subject: |   |  
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				|  	  | kurtkwan wrote: |  	  | Things seem okay right now. I found the "Arial" in ~/library/fonts and then copied it to /library/fonts, and the app launched normally. 
 Report stopped here, and I am going try the emu!!
 
 Thanks a lot!!
 | 
 
 Nice!
 
 I will add the user's font path to MagicEngine too.
 _________________
 David Michel
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		| Joel Schmidt Regular
 
  
 
 Joined: 17 Dec 2004
 Posts: 116
 
 
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				|  Posted: Fri Jun 15, 2007 9:27 pm    Post subject: |   |  
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				|  	  | dmichel wrote: |  	  |  	  | Joel Schmidt wrote: |  	  | 2) thank you. I now know why I couldn't get ME to work during the beta test when using a certain configuration.
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 ME is supposed to display an alert message when there's an error like that but I thought errors wouldn't happen so I didn't implement this feature yet.
  | 
 
 Funny thing is, I figured that if any errors WOULD happen, they'd do it on my seed build while beta testing. never thought to fiddle with fonts and see what happened.
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