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		| ccovell Regular
 
  
 
 Joined: 19 Dec 2005
 Posts: 100
 Location: Japan
 
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				|  Posted: Tue Dec 12, 2006 4:21 am    Post subject: About those hidden images on CDs. |   |  
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				| Hi, everyone.  Have you ever looked at a PCE CD ISO in a tile viewer and come across some strange pictures, like a 4x4 and an iguana?  Well, once again, I found these pics when looking through "Sylphia", and there were even more of them.  Luckily, most of them even had palette data stored before or after the pics (along with some code...), so it was not too tough to figure out the colours for them.  I never could find a palette for the iguana(?), though. 
 So here they are:
 
             I bet they're images from a sample CD program that Hudson sent out to developers.
 
 Of course, poking around other CDs sometimes finds you interesting pics, like this graphic from Shadow of the Beast:
 
   I don't think it was used in the game, and it's different from the same scene in the Genesis version of the game.  There are a few more images like this if anybody else wants to poke around.
 
 Finally, I found this in Spriggan 1 & 2:
 
   The artists often scribbled in notes delimiting the available tile size.  This one reads "Whoa!  Up to here-->  (32 cells)"
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		| Tomaitheous Elder
 
  
 
 Joined: 27 Sep 2005
 Posts: 306
 Location: Tucson
 
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				|  Posted: Tue Dec 12, 2006 4:37 am    Post subject: |   |  
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				| Cool, you found the palette data for the pics. _________________
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		| stevek666 Elder
 
  
 
 Joined: 10 Dec 2002
 Posts: 381
 Location: New Jersey, baby!
 
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				|  Posted: Tue Dec 12, 2006 6:56 pm    Post subject: Re: About those hidden images on CDs. |   |  
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				| Very nice. I like the new images you found 	  | ccovell wrote: |  	  | I bet they're images from a sample CD program that Hudson sent out to developers.
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  . IIRC, the original images you found were on Gradius 2 SCD, or am I remembering things incorrectly? 
 Regardless, is it fair to say that "hidden" images and remnants of other projects can often be found in the code, regardless of developer / publisher? Or are certain developers more prone to do it?
 _________________
 "GunHed has just gone over the speed limit!"
 TG-16 Magazines  | Nectaris / Military Madness FAQ
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		| Paranoia Dragon Elder
 
  
 
 Joined: 09 Apr 2005
 Posts: 366
 Location: New Iacon
 
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				|  Posted: Fri Dec 15, 2006 9:00 am    Post subject: |   |  
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				| Wait, how do I view an ISO in a tile viewer?  I'm pretty dumb when it comes to computers, so humor me  _________________
 Sentience is the right of all freedom beings?
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		| ccovell Regular
 
  
 
 Joined: 19 Dec 2005
 Posts: 100
 Location: Japan
 
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				|  Posted: Fri Dec 15, 2006 3:21 pm    Post subject: |   |  
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				| stevek: Telenet is certainly prone to recycle their code, graphics, and sound effects between projects.  I think if you look in Valis II's ISO you'll find data left over from Cosmic Fantasy and Carmen Sandiego.  Golden Axe even has quite a bunch of ASM code/pointers stored as text in the ISO, if I remember correctly. 
 Paranoia: If you're using Windows, YY-CHR and Tile Layer Pro are both good.  You can resize the viewing window with TLP to change the modulo (tile wrap) for images that are not simply 128 pixels wide.  Neither can view PCE sprites, however.  As for how to view ISOs?  Well, in the file load menu, it usually limits the files to known ROM types.  Just change the limitation to "all files (*.*)" or whatever it says.
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		| Paranoia Dragon Elder
 
  
 
 Joined: 09 Apr 2005
 Posts: 366
 Location: New Iacon
 
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				|  Posted: Sat Dec 16, 2006 4:48 am    Post subject: |   |  
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				| I have Tile Studio, haven't been successful in using that to open it  Ah, Tile Laye Pro is working for me, yippeee! _________________
 Sentience is the right of all freedom beings?
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		| Black_Tiger Member
 
  
 
 Joined: 25 Aug 2004
 Posts: 33
 Location: Canada
 
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				|  Posted: Sat Dec 23, 2006 2:20 am    Post subject: |   |  
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				| Would you be able to whip up a rom that cycles through those pics and any other hidden images you might've found? 
 I'd love to see them on real hardware.
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		| ccovell Regular
 
  
 
 Joined: 19 Dec 2005
 Posts: 100
 Location: Japan
 
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				|  Posted: Mon Dec 25, 2006 1:58 pm    Post subject: |   |  
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				| Hi, folks.  Well, I found a few more pictures in Space Fantasy Zone, so here they are: 
    Neither of them had palettes, so I had to guess at them.  The second image is *probably* sepia-toned or similar, since a lot of colours are shared between the enemies, Opa-Opa, and the girl, and there is no "attribute clash" to suggest different palettes for each of them.
 
 Okay, so you asked for it...
 
   Hidden Pictures PCE Slideshow.
 
 Merry Christmas!
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		| Peperocket Member
 
  
 
 Joined: 20 Apr 2005
 Posts: 30
 
 
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				|  Posted: Tue Dec 26, 2006 11:03 pm    Post subject: |   |  
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				| Great, thank you very much !! |  | 
	
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		| Jabberwok Elder
 
  
 
 Joined: 24 Apr 2002
 Posts: 532
 Location: Quebec, Canada
 
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				|  Posted: Wed Dec 27, 2006 12:34 pm    Post subject: |   |  
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				| Chris, what is basically being told in the 1st pic? Just curious... _________________
 If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view.
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		| ccovell Regular
 
  
 
 Joined: 19 Dec 2005
 Posts: 100
 Location: Japan
 
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				|  Posted: Wed Dec 27, 2006 3:39 pm    Post subject: |   |  
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				|  	  | ccovell wrote: |  	  |  | 
 Top-Left: "<-- Bad guy"... "Me--->"
 TR: "I'm sorry"... "Cat--->"
 BL: "[Listen] a little bit.  I've got something good to tell you."...  "<--- Idiot.  He's got a weird face."
 BR: "Yaay!"
 
 I don't know what the order of the 4 images is supposed to be, but they were found in the ISO in the order TL,TR,BL,BR.  I can't make out the logic of the story either, but there you have it.
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		| Jabberwok Elder
 
  
 
 Joined: 24 Apr 2002
 Posts: 532
 Location: Quebec, Canada
 
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				|  Posted: Wed Dec 27, 2006 9:21 pm    Post subject: |   |  
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				| Thanks for the explanation but, I must confess that I don't understand Japanese humor  Kinda like the weird Japanese arcade game, "Ganbare Ginkun" : This one's a jaw dropper... 
 Informative & kinda funny at the same time though.
 _________________
 If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view.
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		| Black_Tiger Member
 
  
 
 Joined: 25 Aug 2004
 Posts: 33
 Location: Canada
 
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				|  Posted: Thu Dec 28, 2006 1:16 am    Post subject: |   |  
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				|  	  | ccovell wrote: |  	  |  	  | ccovell wrote: |  	  |  | 
 Top-Left: "<-- Bad guy"... "Me--->"
 TR: "I'm sorry"... "Cat--->"
 BL: "[Listen] a little bit.  I've got something good to tell you."...  "<--- Idiot.  He's got a weird face."
 BR: "Yaay!"
 
 I don't know what the order of the 4 images is supposed to be, but they were found in the ISO in the order TL,TR,BL,BR.  I can't make out the logic of the story either, but there you have it.
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 Aren't there still cinema like screens exactly like those during the end credits?
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		| ccovell Regular
 
  
 
 Joined: 19 Dec 2005
 Posts: 100
 Location: Japan
 
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				|  Posted: Thu Dec 28, 2006 5:05 am    Post subject: |   |  
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				| I never could get to the end credits in SFZ.  The game just reset or something at the end...   Can anybody post snapshots of the ending credits for us? _________________
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		| filler Member
 
  
 
 Joined: 12 May 2001
 Posts: 21
 
 
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				|  Posted: Fri Dec 29, 2006 12:22 am    Post subject: |   |  
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				| Chris: This is OT but I wanted to ask you. I noticed that you have done a Game Gear translation before. Would you have any interest in working on the Magic Knights Rayearth game for GG? I've dumped and translated the script. It's all done as far as I know, I just need some one to help reinsert it since I'm not good with all that fancy stuff.  I've inserted a font already, so it would pretty much just be script insertion and maybe a title screen hack. |  | 
	
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