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		| GHS Regular
 
  
 
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				|  Posted: Mon Jul 24, 2006 5:11 pm    Post subject: isometric games |   |  
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				| Are there any action isometric games like landstaker for the PCE? are there any at all?
 can the PCE do these type of games?
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		| stevek666 Elder
 
  
 
 Joined: 10 Dec 2002
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 Location: New Jersey, baby!
 
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				|  Posted: Mon Jul 24, 2006 6:50 pm    Post subject: |   |  
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				| Gotzendiener is isometric... can't think of any others off the top of my head though   
 It's a fun game, but, admittedly, I have not gotten too far in it (it encourages exploration and offers challenging puzzles/obstalces -- i.e. "what do I do next?" -- which is a good thing).
 
 I think most folks would consider Gotzendiener closer in spirit to Solstice (NES) than it is to Landstalker (Genesis), however...
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		| Odonadon Member
 
  
 
 Joined: 20 Apr 2002
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				|  Posted: Tue Jul 25, 2006 4:59 am    Post subject: |   |  
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				| Of course the PCE can do these types of games.  Even the NES was rocking Isometric titles with the likes of that 3D Pacman game.  Heck, even the 2600 with Q-Bert   
 Anyway, Populous is another game that pops into my mind.
 
 OD
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
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				|  Posted: Wed Jul 26, 2006 12:32 am    Post subject: |   |  
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				| Solstice is much better that Götzendiener, Steve :) 
 Anyway, this Gainax game is not a complete bomb, it has a few neat moments and a couple smart ideas... Give it a good try, you can finish it in about two hours.
 
 Somewhere in the back of my mind, I still have that crazy project for a website entirely dedicated to isometric action/adventure games... Ah, Head Over Heels or Monster Max in glorious 512 colours on the PC Engine would be fantastic! None of those half-decent remakes for Windows with atrocious palette choices and silly techno music...
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		| Paranoia Dragon Elder
 
  
 
 Joined: 09 Apr 2005
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				|  Posted: Wed Aug 09, 2006 6:36 am    Post subject: |   |  
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				| I remember one of my teamates explaining to me, why it's harder to do isometric stuff on the Turbo, in comparison to the SNES.  I think it had something to do with transparent tiles. 
 Anyways, eventually, there should be another isometric game coming from us, but, it's going to be a huuuuuuuge project.  I suppose I can say, think Shadowrun for the SNES to give you an idea of what we(especially me, since the game is mostly my idea) are planning.  It's got a nice mature story(as in intelligent & realistic, not hentai or whatever).
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		| Odonadon Member
 
  
 
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				|  Posted: Wed Aug 09, 2006 7:07 pm    Post subject: |   |  
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				| Marchen Maze is kinda isometric.... okay it isn't, but I think it'll address an isometric craving.. 
 Now that I think about it, there aren't too many US released isometric games... In fact, I can't think of a single one off the top of my head.  Huh.
 
 OD
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		| stevek666 Elder
 
  
 
 Joined: 10 Dec 2002
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				|  Posted: Thu Aug 10, 2006 8:43 am    Post subject: |   |  
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				| Oh yeah, I wasn't evaluating the games, I was simply comparing the game mechanics 	  | Kaminari wrote: |  	  | Solstice is much better that Götzendiener, Steve  | 
   
 Didn't you link to a isometric game for the Amstrad / Spectrum in the past? It was a homebrew game that may (or may not) have been completed by now?
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		| Kaminari Elder
 
  
 
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				|  Posted: Fri Aug 11, 2006 12:51 am    Post subject: |   |  
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				| Indeed, it must have been Ragnar. I'm not sure the project is going to be completed -- actually, I'm not even sure the author is still alive (seriously). But for anyone interested in isometric coding, his devlog provides some useful information. _________________
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		| Danjuro Member
 
  
 
 Joined: 22 Apr 2002
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				|  Posted: Fri Aug 11, 2006 5:03 am    Post subject: |   |  
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				| Cutest monochrome sprite ever. |  | 
	
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		| stevek666 Elder
 
  
 
 Joined: 10 Dec 2002
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 Location: New Jersey, baby!
 
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				|  Posted: Sat Aug 19, 2006 7:52 pm    Post subject: |   |  
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				| Yes, that was it! Wow, I had a blast re-reading everything. 	  | Kaminari wrote: |  	  | Indeed, it must have been Ragnar. I'm not sure the project is going to be completed -- actually, I'm not even sure the author is still alive (seriously). But for anyone interested in isometric coding, his devlog provides some useful information. | 
   
 Thanks for the link.
 
 If the author is anything like me, his release dates get pushed back as often as Microsoft's.
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		| GHS Regular
 
  
 
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				|  Posted: Sun Jun 08, 2008 5:01 pm    Post subject: |   |  
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				| What do you like and what do you hate about isometric games? Also what type of games do you think are best for this view?
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