| Author | Message | 
  
	|  Topic: MagicEngine on PSP? | 
  
	| saulin 
 Replies: 13
 Views: 55960
 
 |  Forum: General   Posted: Wed Feb 17, 2010 6:24 am   Subject: MagicEngine on PSP? | 
  
	| The the M3 DS Real for example plays *.pce roms but very crappy. 
 •The M3 DS Real includes emulators out-of-the-box: .gg [Game Gear], .pce [PC Engine], .nes [Nintendo], and .sms [Sega Master System] ...
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	|  Topic: MagicEngine on PSP? | 
  
	| saulin 
 Replies: 13
 Views: 55960
 
 |  Forum: General   Posted: Mon Feb 15, 2010 6:47 pm   Subject: MagicEngine on PSP? | 
  
	| FluBBa does PCE emulation run full speed on the DS? I would be very interested in trying it out. There is a very outdated PCE emulator for the PSP but it does a fairly good job and Hucards do run full ... | 
  
	|  Topic: MagicEngine on PSP? | 
  
	| saulin 
 Replies: 13
 Views: 55960
 
 |  Forum: General   Posted: Mon Nov 09, 2009 4:59 am   Subject: MagicEngine on PSP? | 
  
	| Oh man MagicEngine on the PSP would be the best. I think the PSP can handle it. I don't know about the DS though. 
 So what does that Dave have to say about this? Is he still working on MagicEngine a ...
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	|  Topic: Is it possible to use fullscreen on NON-Primary Display? | 
  
	| saulin 
 Replies: 1
 Views: 15836
 
 |  Forum: General   Posted: Sun Oct 04, 2009 7:20 pm   Subject: Is it possible to use fullscreen on NON-Primary Display? | 
  
	| I second this. An option like mame that lets you choose your display and resolution would be sweet! | 
  
	|  Topic: PC Engine CDROM Datfile | 
  
	| saulin 
 Replies: 2
 Views: 19972
 
 |  Forum: General   Posted: Wed Mar 18, 2009 5:49 am   Subject: PC Engine CDROM Datfile | 
  
	| I don't know if one exists. Are you talking about a dat file for Romcenter for example that will tell you the correct crc for all the images? 
 That would be hard to built I guess. It would have to b ...
 | 
  
	|  Topic: Request: Slow Motion for MagicEngine | 
  
	| saulin 
 Replies: 3
 Views: 22208
 
 |  Forum: General   Posted: Wed Mar 18, 2009 5:45 am   Subject: Request: Slow Motion for MagicEngine | 
  
	| You know I went through the options and I didn't see anything in regards before but just now I went to all the options and under keyboard the "Ins" numerical key does show to slow emulation  ... | 
  
	|  Topic: Request: Slow Motion for MagicEngine | 
  
	| saulin 
 Replies: 3
 Views: 22208
 
 |  Forum: General   Posted: Mon Mar 16, 2009 6:19 am   Subject: Request: Slow Motion for MagicEngine | 
  
	| Would this be hard to implement? 
 I know emulators use the rewind feature with save states and and usually that slows down emulation a lot because it has to make many save states all the time. I do  ...
 | 
  
	|  Topic: New version of ME | 
  
	| saulin 
 Replies: 11
 Views: 44276
 
 |  Forum: General   Posted: Wed Mar 04, 2009 12:37 am   Subject: New version of ME | 
  
	| We didn't get a Feb release. Are we getting a March release Dave? | 
  
	|  Topic: David please add hardware stretch! | 
  
	| saulin 
 Replies: 11
 Views: 39979
 
 |  Forum: General   Posted: Mon Apr 29, 2002 3:17 am   Subject: David please add hardware stretch! | 
  
	| Well regular software stretch does look really bad. 
 2XSAI stretch looks much much betetr. It kicks ass!!
 
 Now bilinear filtering does a wonderful job. So for me my choice #1 will always be 2XSAI  ...
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	|  Topic: David please add hardware stretch! | 
  
	| saulin 
 Replies: 11
 Views: 39979
 
 |  Forum: General   Posted: Sun Apr 28, 2002 7:16 pm   Subject: David please add hardware stretch! | 
  
	| software stretch looks horrible... 
 huge jaggies.
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	|  Topic: David please add hardware stretch! | 
  
	| saulin 
 Replies: 11
 Views: 39979
 
 |  Forum: General   Posted: Sun Apr 28, 2002 6:30 am   Subject: David please add hardware stretch! | 
  
	| Add full screen hardware stretch. No matter what res I use in the ini file ME never runs full screen. 
 Or 2XSAI would be really sweet too with full screen.
 
 Also some cheat feature would be nice.  ...
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	|  Topic: What happened to hardware/bilinear filtering? | 
  
	| saulin 
 Replies: 7
 Views: 31005
 
 |  Forum: Bug/Problem Reports   Posted: Sun Apr 28, 2002 6:27 am   Subject: What happened to hardware/bilinear filtering? | 
  
	| I just got the new version and it says fixed bug on beta3 and some other stuff... 
 mmmm anyways since beta 3 I can't get bilinear filtering anymore. And yes the settings are set to use hardware and  ...
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