| Author | Message | 
  
	|  Topic: New dub project for real I need help with adpcm extraction | 
  
	| David Shadoff 
 Replies: 38
 Views: 228122
 
 |  Forum: Translation Projects   Posted: Fri Jan 06, 2012 1:55 am   Subject: New dub project for real I need help with adpcm extraction | 
  
	| Oops, yes - I meant "the batch file which was sitting in the project folder on my hard disk"... it was created by NightWolve. | 
  
	|  Topic: New dub project for real I need help with adpcm extraction | 
  
	| David Shadoff 
 Replies: 38
 Views: 228122
 
 |  Forum: Translation Projects   Posted: Fri Aug 12, 2011 3:27 am   Subject: New dub project for real I need help with adpcm extraction | 
  
	| As for how to extract the chiptunes, that's not my specialty.  Perhaps somebody on the sites I listed previously could explain more. 
 For Ys4, I believe I have a list of 273 ADPCM items (plus maybe  ...
 | 
  
	|  Topic: New dub project for real I need help with adpcm extraction | 
  
	| David Shadoff 
 Replies: 38
 Views: 228122
 
 |  Forum: Translation Projects   Posted: Thu Aug 11, 2011 3:50 am   Subject: New dub project for real I need help with adpcm extraction | 
  
	| I don't have any information on Ys 3, but I do have the information for Ys 4 on where the ADPCM stuff is located.  But this is all based on an extract where the data track is separate (not just monoli ... | 
  
	|  Topic: PC Engine Gamer issue 5 is out! | 
  
	| David Shadoff 
 Replies: 1
 Views: 22809
 
 |  Forum: Fan Sites   Posted: Tue Aug 02, 2011 6:52 am   Subject: PC Engine Gamer issue 5 is out! | 
  
	| Looks like a nice publication... 
 The Flash-type interface looks sharp, but doesn't work in all situations (ie. iPad).
 
 I'd actually like to grab copies to put on my portable reader; does it come  ...
 | 
  
	|  Topic: Ginga Fukei Densetsu: Sapphire graphic glitch ! | 
  
	| David Shadoff 
 Replies: 13
 Views: 125506
 
 |  Forum: General   Posted: Wed Apr 27, 2011 3:23 am   Subject: Ginga Fukei Densetsu: Sapphire graphic glitch ! | 
  
	| I hate to be so blunt, because most people won't read past the first sentence and simply recoil, but you must be playing with a bad rip. 
 The original game was actually mastered differently than all ...
 | 
  
	|  Topic: Ah! Megami-sama | 
  
	| David Shadoff 
 Replies: 7
 Views: 80133
 
 |  Forum: Bug Reports   Posted: Sun Apr 10, 2011 6:15 pm   Subject: Ah! Megami-sama | 
  
	| MEFX v1.1.1 does have this problem - I just verified. 
 I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a  ...
 | 
  
	|  Topic: Accessing the CD system without the system card | 
  
	| David Shadoff 
 Replies: 1
 Views: 43127
 
 |  Forum: General   Posted: Tue Jan 25, 2011 4:04 am   Subject: Accessing the CD system without the system card | 
  
	| Your best bet is to disassemble the system card to understand the sequence of operations, and reconcile the hardware accesses against what an open-source emulator like Mednafen  does when it encounter ... | 
  
	|  Topic: Ah! Megami-sama | 
  
	| David Shadoff 
 Replies: 7
 Views: 80133
 
 |  Forum: Bug Reports   Posted: Tue Jan 11, 2011 2:38 am   Subject: Ah! Megami-sama | 
  
	| MEFX v1.1.1 does have this problem - I just verified. 
 I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a  ...
 | 
  
	|  Topic: About the Values of the cheat engine......... | 
  
	| David Shadoff 
 Replies: 2
 Views: 20081
 
 |  Forum: Cheats   Posted: Sun May 16, 2010 5:14 pm   Subject: About the Values of the cheat engine......... | 
  
	| The system, being 8-bit, can only hold values from 0 to 255 in any one location.  So, in order to create a value above 255, it needs to access 2 locations. 
 Normally, 2-byte values are stored in two ...
 | 
  
	|  Topic: hardcore gaming 101 flames 'me'. | 
  
	| David Shadoff 
 Replies: 11
 Views: 45201
 
 |  Forum: General   Posted: Sun Oct 11, 2009 7:45 pm   Subject: hardcore gaming 101 flames 'me'. | 
  
	| The author should have published the original article in a magazine called "Hardcore Piracy", as his goals are clearly not the same as the goals of MagicEngine. 
 MagicEngine (and in truth, ...
 | 
  
	|  Topic: Startling Odyssey 2 Project (Its Been Awhile) | 
  
	| David Shadoff 
 Replies: 56
 Views: 332619
 
 |  Forum: Translation Projects   Posted: Sun Sep 06, 2009 7:36 am   Subject: Startling Odyssey 2 Project (Its Been Awhile) | 
  
	| I say, once it's playable create a patch when you feel comfortable. 
 I'm not sure if you were stuck using 2-byte SJIS to encode your English text; if that's the case, then there's certainly going to ...
 | 
  
	|  Topic: What computer games would you like to see on PCE? | 
  
	| David Shadoff 
 Replies: 12
 Views: 86893
 
 |  Forum: General   Posted: Sun Aug 09, 2009 10:15 pm   Subject: What computer games would you like to see on PCE? | 
  
	| Oh yeah, also: 
 C-64 Archon (I know it was on other platforms, but this is the one I remember playing)
 | 
  
	|  Topic: What computer games would you like to see on PCE? | 
  
	| David Shadoff 
 Replies: 12
 Views: 86893
 
 |  Forum: General   Posted: Thu Aug 06, 2009 11:32 pm   Subject: What computer games would you like to see on PCE? | 
  
	| Atari/Amiga: Time Bandit
 
 C-64:
 MULE
 | 
  
	|  Topic: Tengai Makyou Ziria Translation | 
  
	| David Shadoff 
 Replies: 29
 Views: 204538
 
 |  Forum: Translation Projects   Posted: Tue Jul 07, 2009 4:21 pm   Subject: Tengai Makyou Ziria Translation | 
  
	| I'm really excited to bring more Tengai Makyou goodness out in English.
 
 That's fantastic.  Tomaitheous and I are helping out EsperKnt a bit with tools and locating and extracting text (and any ot ...
 | 
  
	|  Topic: CD tracks not synched | 
  
	| David Shadoff 
 Replies: 21
 Views: 84792
 
 |  Forum: Bug/Problem Reports   Posted: Tue Jun 16, 2009 10:25 pm   Subject: CD tracks not synched | 
  
	| And you've proved nothing, except that you haven't played a real system. "... or you wouldn't need MagicEngine."
 
 I'm afraid the onus of proof lies with the lone dissenter making the outl ...
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