| Author | Message | 
  
	|  Topic: DirectX vs. OpenGL & monitor refresh rates... | 
  
	| Chris 
 Replies: 3
 Views: 35519
 
 |  Forum: Information/Support   Posted: Thu Dec 24, 2009 9:59 pm   Subject: DirectX vs. OpenGL & monitor refresh rates... | 
  
	| i'm using Win98SE myself too and i had a similar peoblem, just try ReForce http://www.filefront.com/9323751/reForce/ 
 or PowerStrip
 http://www.entechtaiwan.com/ps.htm
 | 
  
	|  Topic: v1.1.2 crash (low resolution problem) [SOLVED!] | 
  
	| Chris 
 Replies: 9
 Views: 47621
 
 |  Forum: Bug/Problem Reports   Posted: Fri May 16, 2008 8:44 am   Subject: v1.1.2 crash (low resolution problem) [SOLVED!] | 
  
	| Yup...that was it "stretch/ratio setting" before i had exctly same problem...glad it's working fine now...
  | 
  
	|  Topic: v1.1.2 crash (low resolution problem) [SOLVED!] | 
  
	| Chris 
 Replies: 9
 Views: 47621
 
 |  Forum: Bug/Problem Reports   Posted: Wed May 14, 2008 2:34 pm   Subject: v1.1.2 crash (low resolution problem) [SOLVED!] | 
  
	| o.k. this is my setting in INI...good luck !! 
 # ----
 # setup settings
 # ----
 #
 
 [setup]
 
 ;
 ; setup window
 ; --
 ;   y -> show  [default]
 ;   n -> hide
 ;
 
 show=n
 
 
 ...
 | 
  
	|  Topic: Camp California problem Magic Engine 1.1.2 | 
  
	| Chris 
 Replies: 3
 Views: 18199
 
 |  Forum: Bug/Problem Reports   Posted: Tue May 13, 2008 1:18 pm   Subject: Camp California problem Magic Engine 1.1.2 | 
  
	| the game sucks..that's why Dave probably disabled it... solution ?..
 just try other game
  (or wait till next big update) | 
  
	|  Topic: v1.1.2 crash (low resolution problem) [SOLVED!] | 
  
	| Chris 
 Replies: 9
 Views: 47621
 
 |  Forum: Bug/Problem Reports   Posted: Tue May 13, 2008 1:08 pm   Subject: v1.1.2 crash (low resolution problem) [SOLVED!] | 
  
	| huh ?  everything works just fine here...both my Matrox and AVGA...you may try Stretch option "ON/1" in "pce.ini"...i think before i had a similar problem with my AVGA...it's not M ... | 
  
	|  Topic: screen bit depth filter bug | 
  
	| Chris 
 Replies: 9
 Views: 39265
 
 |  Forum: Bug/Problem Reports   Posted: Tue May 13, 2008 12:57 pm   Subject: screen bit depth filter bug | 
  
	| Yup, that does the trick !! 
 In terms of GUI, now everything work as they should....excellent !
 i've been fiddling with every options and tweaks, but not a single problem (any more
  ) now ...
 | 
  
	|  Topic: screen bit depth filter bug | 
  
	| Chris 
 Replies: 9
 Views: 39265
 
 |  Forum: Bug/Problem Reports   Posted: Tue May 13, 2008 6:07 am   Subject: screen bit depth filter bug | 
  
	| **UPDATE** 
 o.k. this isn't a bug.....actually it seems between cut-scenes in Zeroigar use overscan mode (340x224 to be exact)..that's why it always returns to GUI mode after failing initilizing...i ...
 | 
  
	|  Topic: screen bit depth filter bug | 
  
	| Chris 
 Replies: 9
 Views: 39265
 
 |  Forum: Bug/Problem Reports   Posted: Mon May 12, 2008 10:43 pm   Subject: screen bit depth filter bug | 
  
	| i think i just found out another bug in MEFX...   it looks like 336x224 mode isn't initilized just like ME had with 352x224 mode before.....when the game is on 336x224 mode, it always switches to G ...
 | 
  
	|  Topic: screen bit depth filter bug | 
  
	| Chris 
 Replies: 9
 Views: 39265
 
 |  Forum: Bug/Problem Reports   Posted: Sun May 11, 2008 11:22 pm   Subject: screen bit depth filter bug | 
  
	| that surely fixed the problem ,and moreover,  now I get full-frame on almost every games...   
 thanks always
 | 
  
	|  Topic: screen bit depth filter bug | 
  
	| Chris 
 Replies: 9
 Views: 39265
 
 |  Forum: Bug/Problem Reports   Posted: Sun May 11, 2008 12:05 am   Subject: screen bit depth filter bug | 
  
	| then i found what caused desktop icon discoloration after closing MEFX.. i thought it was my display driver so didn't report it here...to solve the problem i had to reboot...
 
 to use matrox dual di ...
 | 
  
	|  Topic: screen bit depth filter bug | 
  
	| Chris 
 Replies: 9
 Views: 39265
 
 |  Forum: Bug/Problem Reports   Posted: Thu May 08, 2008 12:34 am   Subject: screen bit depth filter bug | 
  
	| i just found out only 32 bit filtering works ("res_16bit=n" "res_32bit=y") if you set to "res_16bit=y" and "res_32bit=n", none of 16 bit modes are shown or ava ...
 | 
  
	|  Topic: New ME 1.10 bug - Nectaris (military madness) | 
  
	| Chris 
 Replies: 1
 Views: 15310
 
 |  Forum: Bug/Problem Reports   Posted: Thu May 08, 2008 12:03 am   Subject: New ME 1.10 bug - Nectaris (military madness) | 
  
	| i know this update is meant to improve GUI, but i found some new glitch, and could possibly affect other games, so i report here, in the game, Nectaris (military madness), at the title screen, main sp ... | 
  
	|  Topic: new Beta bug - screen resolution always locked | 
  
	| Chris 
 Replies: 3
 Views: 20843
 
 |  Forum: Bug/Problem Reports   Posted: Wed May 07, 2008 11:36 pm   Subject: new Beta bug - screen resolution always locked | 
  
	| never mind, it looks like i downloaded old one.....i just re-downloaded and works fine...thanks alot  | 
  
	|  Topic: new Beta bug - screen resolution always locked | 
  
	| Chris 
 Replies: 3
 Views: 20843
 
 |  Forum: Bug/Problem Reports   Posted: Wed May 07, 2008 10:58 pm   Subject: new Beta bug - screen resolution always locked | 
  
	| for me, it still doesn't work... 
 this setting (in pce.ini) is before ME start
 
 custom_resolution=y
 res_256=512,480
 res_320=640,480
 res_336=672,480
 res_352=704,480
 res_512=,512,480
 res_gui=6 ...
 | 
  
	|  Topic: new Beta bug - screen resolution always locked | 
  
	| Chris 
 Replies: 3
 Views: 20843
 
 |  Forum: Bug/Problem Reports   Posted: Wed May 07, 2008 1:14 pm   Subject: new Beta bug - screen resolution always locked | 
  
	| seems new beta doesn't change resolution on-the-fly, it's always locked to whatever specified in ini "screen resolution" 
 ;
 ; screen resolution
 ; --
 ;
 
 screen_width=512
 scree ...
 | 
  
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