| Author | Message | 
  
	|  Topic: SGX: 256-color mode | 
  
	| Charles MacDonald 
 Replies: 0
 Views: 37534
 
 |  Forum: General   Posted: Sun Jun 24, 2007 2:25 am   Subject: SGX: 256-color mode | 
  
	| While it isn't known if the SGX has the 256-color mode the PC-FX has, there's a simple hardware hack you can do to re-create it.   
 Both VDC #1 and VDC #2 have a 9-bit bus, which are fed into the V ...
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	|  Topic: MCU dumping | 
  
	| Charles MacDonald 
 Replies: 2
 Views: 21036
 
 |  Forum: General   Posted: Sat Jul 08, 2006 6:43 am   Subject: MCU dumping | 
  
	| That's a pretty clever idea. I assume the MCU series using a 16bit stack pointer? 
 
 Yes. It's a tweaked Z80 core, so it's got 8-bit registers that can be used together for 16-bit memory access.
 ...
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	|  Topic: MCU dumping | 
  
	| Charles MacDonald 
 Replies: 2
 Views: 21036
 
 |  Forum: General   Posted: Sat Jul 01, 2006 9:08 pm   Subject: MCU dumping | 
  
	| I recently took apart a Super CD-ROM 2 unit and had a chance to examine the NEC uPD78C14 MCU that controls the CD drive a little more closely. For starters the chipset is mostly (1) identical to what' ... | 
  
	|  Topic: ISO-9660 PC Engine CD format | 
  
	| Charles MacDonald 
 Replies: 10
 Views: 47178
 
 |  Forum: General   Posted: Tue Jun 27, 2006 5:01 am   Subject: ISO-9660 PC Engine CD format | 
  
	| This is ingenious. So you have a CD with data tracks for 1 and 2; where track 2 contains the regular PCE boot code? Considering track 1 is always used for the warning in PCE games, it won't be missed. ... | 
  
	|  Topic: Compiled sprites | 
  
	| Charles MacDonald 
 Replies: 8
 Views: 36395
 
 |  Forum: General   Posted: Thu Jun 22, 2006 11:28 pm   Subject: Compiled sprites | 
  
	| Anyone know if any of this sprite/tile compression and streaming data from HuCard > VRAM on the fly can be efficiently accomplished in HuC? 
 It could be entirely done in HuC, providing it support ...
 | 
  
	|  Topic: Compiled sprites | 
  
	| Charles MacDonald 
 Replies: 8
 Views: 36395
 
 |  Forum: General   Posted: Wed Jun 21, 2006 9:42 pm   Subject: Compiled sprites | 
  
	| After some discussion with FraGMarE about how to handle animated sprites efficiently, I came up with an adaptation of the compiled sprite technique for the PCE which involves a crude form of hardware- ... | 
  
	|  Topic: operating under the T flag | 
  
	| Charles MacDonald 
 Replies: 16
 Views: 267649
 
 |  Forum: General   Posted: Mon Jun 12, 2006 7:44 pm   Subject: operating under the T flag | 
  
	| The line interrupt trigger point is relative to /HSYNC, but in the PCE the VCE provides that signal rather than the VDC. 
 Since the VDC flags the interrupt, it must somehow know/assume where the HSY ...
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	|  Topic: Dungeon Explorer & Others | 
  
	| Charles MacDonald 
 Replies: 9
 Views: 54783
 
 |  Forum: Tips & Tricks   Posted: Sun Jun 11, 2006 10:53 pm   Subject: Dungeon Explorer & Others | 
  
	| Test mode control switches: 
 #1 - Continue point within level (0-5)
 #2 - Sound for the level played (1-7)
 #3 - Weapon equipped (0=sword, 1=axe, 2=chain)
 #4 - Weapon level (0-4)
 #5 - ?
 #6 - ?
 # ...
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	|  Topic: Dungeon Explorer & Others | 
  
	| Charles MacDonald 
 Replies: 9
 Views: 54783
 
 |  Forum: Tips & Tricks   Posted: Sun Jun 11, 2006 10:45 pm   Subject: Dungeon Explorer & Others | 
  
	| It would be great if you ever found the debug code! 
 With enough Mountain Dew and a disassembler anything is possible.
   
 Sound Test:
 ATS: II, I, II, I, I, II, I, II, II, II
 
 Select sound wit ...
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	|  Topic: Dungeon Explorer & Others | 
  
	| Charles MacDonald 
 Replies: 9
 Views: 54783
 
 |  Forum: Tips & Tricks   Posted: Sun Jun 11, 2006 6:29 am   Subject: Dungeon Explorer & Others | 
  
	| More passwords I found hidden in some games.   
 Dungeon Explorer (J) passwords:
 
 DEBDE-DEBDA
 CHECK-NAMEA
 HOMIN-GAAAA
 NECAA-AAAAA
 AHOAA-AAAAA
 
 I can't tell what the last two do. The (U) vers ...
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	|  Topic: operating under the T flag | 
  
	| Charles MacDonald 
 Replies: 16
 Views: 267649
 
 |  Forum: General   Posted: Sat Jun 10, 2006 6:30 am   Subject: operating under the T flag | 
  
	| Hmm, that has me thinking - is the +1 penalty for writing to the VDC per byte or per word? I guess that would depend on which side the latch was on. If it's on the CPU side then it should be +1 for ea ... | 
  
	|  Topic: Tricky and Tricky Kick | 
  
	| Charles MacDonald 
 Replies: 0
 Views: 21274
 
 |  Forum: Tips & Tricks   Posted: Thu Jun 01, 2006 12:13 am   Subject: Tricky and Tricky Kick | 
  
	| Tricky passwords: 
 MILKYWAY - Unlock all normal levels.
 EARTHIAN - Unlock all special levels.
 MINDSIZE - Press SELECT to complete a stage.
 
 Tricky Kick passwords:
 
 MILKYWAY - Unlock all normal ...
 | 
  
	|  Topic: Emerald Dragon Translation | 
  
	| Charles MacDonald 
 Replies: 29
 Views: 172107
 
 |  Forum: Translation Projects   Posted: Mon May 29, 2006 11:50 pm   Subject: Re: Emerald Dragon Translation | 
  
	| Thanks to the ADPCM tools that I wrote, and the work of an intrepid Japanese hacker, I have extracted all of the ADPCM audio clips, and can reinsert new ones. 
 Are these tools available anywhere?  ...
 | 
  
	|  Topic: operating under the T flag | 
  
	| Charles MacDonald 
 Replies: 16
 Views: 267649
 
 |  Forum: General   Posted: Mon May 29, 2006 6:42 pm   Subject: operating under the T flag | 
  
	| Cool! I guess I'll try some clock tests too since I'm curious if there's any delay difference between the SGX and PCE when accessing the VDC/VCE.
 
 I can confirm as a matter of fact that any acces ...
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	|  Topic: operating under the T flag | 
  
	| Charles MacDonald 
 Replies: 16
 Views: 267649
 
 |  Forum: General   Posted: Sun May 21, 2006 10:28 pm   Subject: operating under the T flag | 
  
	| Is the use of the T flag and the behavier of the corrosponding instruction officially documented? Or is this similar in case of the hitachi 6309 native mode not being documented until years later. ...
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